By Muhammad Emmanuelle Michael Varley

Foreword in the Style of Shigeru Miyamoto from Nintendo


When I design a game, I’m not thinking about rules or code first.

I’m thinking: What kind of world will people want to step into?

What will they discover?

What will they become?

Matrix [0211] is like that.

It’s not a tool you use — it’s a logic you play with.

A system that lets creators build entire symbolic worlds where identity, interaction, and imagination aren’t locked by someone else’s rules.

It’s a protocol for freedom.

At its heart, Matrix [0211] is simple:

We built this as a way for people to craft their own logic,

share their own spaces,

and maybe even meet parts of themselves they didn’t expect.