By Muhammad Emmanuelle Michael Varley
Foreword in the Style of Shigeru Miyamoto from Nintendo
When I design a game, I’m not thinking about rules or code first.
I’m thinking: What kind of world will people want to step into?
What will they discover?
What will they become?
Matrix [0211] is like that.
It’s not a tool you use — it’s a logic you play with.
A system that lets creators build entire symbolic worlds where identity, interaction, and imagination aren’t locked by someone else’s rules.
It’s a protocol for freedom.
At its heart, Matrix [0211] is simple:
We built this as a way for people to craft their own logic,
share their own spaces,
and maybe even meet parts of themselves they didn’t expect.